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by Arbee
Wed Aug 30, 2017 3:26 am
Forum: Work In Progress (WIP)
Topic: Merit megatouch xl (mtouchxl.cpp)
Replies: 1
Views: 177

Re: Merit megatouch xl (mtouchxl.cpp)

We would be very interested in anything you have about this or any other Megatouch platform :)
by Arbee
Mon Jul 17, 2017 4:01 pm
Forum: MAME Discussion
Topic: Extracting clean audio samples from DonkeyKong / 8035
Replies: 2
Views: 282

Re: Extracting clean audio samples from DonkeyKong / 8035

Some of the DK sound is synthesized in software by the 8035 and output to a DAC. Some of it's generated by purpose-built analog circuitry that the 8035 triggers. The only thing that's a sample in the ROMs is the gorilla roar, and that's stored in some bespoke compression format. You should look at s...
by Arbee
Mon Jul 17, 2017 3:52 pm
Forum: MAME Discussion
Topic: Getting started
Replies: 2
Views: 582

Re: Getting started

What language did you use for the business software? I can attempt to feel out explaining your questions from there better I think :) There's plenty you can do without even starting coding though when it comes to emulating a specific PC. You'll want to try and find the manuals for at least the chips...
by Arbee
Tue Apr 25, 2017 4:11 pm
Forum: MAME Discussion
Topic: Interaction between luaengine and lzmq module
Replies: 1
Views: 288

Re: Interaction between luaengine and lzmq module

You should probably open a ticket.
by Arbee
Tue Apr 25, 2017 4:10 pm
Forum: MAME Discussion
Topic: [Q] Externally modular vs internally?
Replies: 8
Views: 513

Re: [Q] Externally modular vs internally?

As has been stated, people would mix and match DLLs from different MAME versions and create an unsupportable nightmare.

If your concern is over the size of the MAME executable, all modern operating systems only load the pages of an executable that are actually being used.
by Arbee
Tue Apr 25, 2017 4:04 pm
Forum: MAME Discussion
Topic: Automating Robotron Game-play
Replies: 1
Views: 324

Re: Automating Robotron Game-play

This is best done as a Lua script - there is one floating around that auto-plays Super Mario Brothers and Super Mario World. So the good news is that it's possible :)
by Arbee
Tue Apr 25, 2017 4:03 pm
Forum: MAME Discussion
Topic: Debuging game code using Mame
Replies: 5
Views: 530

Re: Debuging game code using Mame

There are no debugging symbols in arcade games - the best you'll find is sometimes they accidentally left assert()s and debug printf()s enabled, but those are both rare. You are reverse-engineering the game from the assembly on up. This is how MAMEDev figures out how the hardware works, most of the ...
by Arbee
Tue Apr 25, 2017 4:01 pm
Forum: MAME Discussion
Topic: Mame remote API
Replies: 4
Views: 978

Re: Mame remote API

There is already a port of MarI/O that autoplays some Super Mario Games and attempts to optimize the score as a MAME Lua script. So that kind of thing is very possible.
by Arbee
Tue Apr 25, 2017 3:59 pm
Forum: MAME Discussion
Topic: Has anyone manage to extract encrypted Naomi M4 bins?
Replies: 1
Views: 338

Re: Has anyone manage to extract encrypted Naomi M4 bins?

The Naomi encryptions are stateful and depend on a key passed in by the program (as well as start and end addresses passed by the program). You can't automate the decryption.
by Arbee
Tue Apr 25, 2017 3:52 pm
Forum: MAME Discussion
Topic: NES Classic Edition
Replies: 9
Views: 922

Re: NES Classic Edition

This is the fourth place Spottedfeather has posted this question, and he's going to get the same answer everywhere: "MAME2000", as you might infer, is 17 years old. MAMEdev generally does not support stuff past about 6 months old, and we definitely don't support third-party hacks. We can't help you ...

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