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by Pitou
Sun Oct 16, 2016 4:03 pm
Forum: MAME Discussion
Topic: Great CppCon presentation
Replies: 0
Views: 3128

Great CppCon presentation

Hello, I would like to congratulate Mr. Miodrag Milanovic for the *GREAT* MAME presentation at the CppCon in Washington. I watched the full 1 hour and that was very very interesting!! It's good to have an idea of how MAME project is big and how and what it is composed of. Also the demos were just pl...
by Pitou
Wed Aug 03, 2016 4:30 pm
Forum: MAME Discussion
Topic: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays
Replies: 4
Views: 5272

Re: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays

Issue should be fixed now. Please refer to bug #6185 Mametesters for details.

Pitou!
by Pitou
Sat Jul 09, 2016 2:16 am
Forum: MAME Discussion
Topic: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays
Replies: 4
Views: 5272

Re: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays

There is a compile error with my first patch. Use this one instead. (patch_v2.zip).

Thing is it was compiling fine with MS Visual Studio, but not with MinGW. I did the correction in patch_v2.zip

Sorry for that.

Pitou!
by Pitou
Thu Jul 07, 2016 6:03 am
Forum: MAME Discussion
Topic: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays
Replies: 4
Views: 5272

Re: GUN#2 seen as GUN#1 in MAME, resulting in duplicate displays

Hello, Here is a patch I did for Mame 0.175 to fix the Gun #2 issue. Actually, this enable a rawinput provider for lightgun. you can set it to "rawinput" or leave it to "auto" in mame.ini It might be important to set the differents axis and buttons in the config file as the assig...

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