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by b.gauthier
Fri Sep 01, 2017 5:49 pm
Forum: MAME Discussion
Topic: Plugin MAME
Replies: 3
Views: 3098

Re: Plugin MAME

can help other people : it is an example of a code that works, with a action on start of a game (inspired by hiscore plugin) -- test.lua -- by XXXX -- -- local exports = {} exports.name = "test" exports.version = "1.0.0" exports.description = "Test" exports.license = &q...
by b.gauthier
Fri Sep 01, 2017 5:30 pm
Forum: MAME Discussion
Topic: Plugin MAME
Replies: 3
Views: 3098

Re: Plugin MAME

I update my questions :

- Where is display “emu.print_verbose” ?
- Are there events ? rom launched for example ?

Thanks
by b.gauthier
Fri Sep 01, 2017 5:27 pm
Forum: MAME Discussion
Topic: Plugin MAME
Replies: 3
Views: 3098

Re: Plugin MAME

Where is display “emu.print_verbose” ? => I don't find but with print function, it's OK On plugin.json, option “start” : true/false What's the point? => it's OK : if true : auto start plugin :) If i set start:true on my test plugin, MAME can not play games => simply a error on my script, use emu.rom...
by b.gauthier
Thu Aug 31, 2017 8:47 am
Forum: MAME Discussion
Topic: Plugin MAME
Replies: 3
Views: 3098

Plugin MAME

Hello, On lua script (plugin MAME), i try to understand the logic. I create a simple plugin to write a file with “test”. (no wiki :( ) -- test.lua -- by XXXX -- -- local exports = {} exports.name = "test" exports.version = "1.0.0" exports.description = "Test" exports.li...

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