Code: Select all
-Move UI dats to Lua plugin [Carl]
* Changes the selgame UI sidebar get the dat information from a plugin
rather than the hardcoded C++
* Much easier to add other dat files and allow for scripted data
* Example included that uses the hi2txt XML parser files to display
high score info from hiscore file or NVRAM
-Fixed setting m_filetype for images loaded from softlists
[Nathan Woods]
-Changed the "extension as filetype" behavior for software list images to
be opt in behavior [Nathan Woods]
-Modernization/C++-ification: [Nathan Woods]
* Modernized option_guide, touched up imgtool
* Initial imgtool C++-ification
* Added a template wrapper for a contiguous array of objects that
mimics a subset of SequenceContainer behaviour
* Modernized CoCo cartridge infrastructure (use 'enum class', scoping,
etc.)
* Changed win_get_window_text_utf8() to return std::string
* Consolidated menu code for text input
-Fixed an issue in the i860 disassembler that could cause an undefined
string to be used [Nathan Woods]
-Allow devices to indicate whether image creation should be supported at
the command line [Nathan Woods]
-Fixed a potential buffer overrun in the code that reads headers for the
CoCo JVC disk image format [Nathan Woods]
-CoCo and Dragon FDC code overhaul: [Nathan Woods]
* Split CoCo and Dragon FDC code
* Added save state support
* Fixed regression introduced on the Dragon FDC from 0.154
-Fixed an off by one error when identifying best entries for typeahead
on the file selection and software list dialogs [Nathan Woods]
-Retired imgtool_basename(), in favor of core_filename_extract_base()
[Nathan Woods]
-big10: Various modest input/output improvements [AJR]
* Use gambling inputs and keypad for numbers instead of BUTTON(n)
* Added ticket dispenser for payout
* Added lamp output(?)
* Try to puzzle out some more DIP switches based on what the code does
-More new features for UI graphics viewer [AJR]
* Mouse over GFX tiles to reveal pixel values
* Mouse over tilemap to reveal tile codes and colors
* UI tilemap scrolling controls are now orientation-relative
* Made mouse visible everywhere in UI graphics viewer by treating it
like a menu
-darkmist: Correct manufacturer info [AJR]
-witch: Sort out which inputs and outputs are which [AJR]
* Use standard gambling input types where appropriate
* Identified "Attendant Pay" (keyout?) and payout switches
* Removed fake DIP switches
* Names of real DIP switches no longer all-caps
* Expanded range of NVRAM
* Added two PPIs for I/O
* Partially implemented hopper output
-cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
* ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and
manuals indicate
* pang, spang: Mark button 2 as optional (for what little that's worth)
* pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot"
button)
-Made Mega System 1 tilemaps into a device [AJR]
-amusco: Start fleshing out the driver [AJR]
* Changed CPU type to 8088
* Hooked up a bunch of devices
* Identifed a few inputs
-ti99 improvements: [Michael Zapf]
* Fixed debugger access in ti_fdc
* State save capability - not yet fully stable, but basically working
* Improve performance by stopping GROM clock in idle state
* Switch to ram_devices for RAM
-Added HxC HFE disk format [Michael Zapf]
-Added save state support to tms99xx; replaced new/delete by unique_ptr
[Michael Zapf]
-Added layout for California Speed Surprise [Risugami]
* Same output system as the Midway V Unit
-Added layout/LEDs to Hyperdrive [Risugami]
-Added layout for Vapor TRX [Risugami]
-Fixed Midway V Unit wheel output [Risugami]
* Seems the diagnostics test for the wheel is poorly coded for turning
left as it is correct in-game
-Filter for Hp9845 data files added to imgtool [fulivi]
* Translates record-based DATA HP9845 to and from text files
-Imgtool now supports HP9845B tape image [fulivi]
* The "hti" format is used to simulate tape cartridges in hp9845b
-hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]
-New driver for Esselte 100, has built in BASIC, supports cassette
save/load and capable of 256x256 monochrome semigraphics
[Joakim Larsson Edstrom]
-Esselte 100: Added rev2 layout and support for software RTC
[Joakim Larsson Edstrom]
-Esselte 100: Serial support [Joakim Larsson Edstrom]
* It still has some issues as it is a polled PIA based bitbangning
serial support and there are timing issues
-Added interrupt support in DUSCC device, Force CPU30 board driver and
interrupt controller support in the FGA002 device. Improved LOG
messages in the 68230 device [Joakim Larsson Edstrom]
* Now able to boot VMEPROM with interrupt driven serial I/O
-didact: simplified internal layouts removing dependencies on external
artwork Not fancy but it works [Joakim Larsson Edstrom]
-didact: Cleaned up driver and added serial support (though it has
issues still) [Joakim Larsson Edstrom]
-Add clickable buttons to goldnpkr [einstein95]
-Add <?xml version="1.0"?> to layout files missing them; fixed minor
grammar in layout README [einstein95]
-Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for
layout README [einstein95]
-MPU5: Added 146 layouts [John Parker]
* m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04,
m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11,
m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn,
m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11,
m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil,
m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn,
m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy,
m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5,
m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok,
m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip,
m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06,
m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega,
m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah,
m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr,
m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04,
m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13,
m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh,
m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20,
m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk,
m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl,
m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover,
m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn,
m5xfact11
-ACESYS1: Added 6 layouts [John Parker]
* ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv
-SYSTEM80: Added 12 layouts [John Parker]
* j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2,
j80rr j80supst j80supbk j80topsp, j80wsprt2
-Fruit machines: Update layouts with fixes/improvements [John Parker]
* Now correctly uses a coloured rect rather than PNG reference
* More compact terminators for innermost tags
* Removed redundant elements
* Added the new "MFME2MAME Debug" view
* j2: Changed to 16 segment display
-vector06: add software list and TODOs [MetalliC]
-Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334
[Brad Hughes]
-naomi: Updated docs. [f205v, MetalliC]
-pc1512: Fixed keyboard reset behavior. [Curt Coder]
-electron: Added Acorn Plus 3 expansion as slot device (floppy support)
[Nigel Barnes]
* now uses RAM device instead of ROM_REGION
* added CSW cassette format
* pressing BREAK will now hold until released
* reset expansion devices on BREAK
* minor progress on M2501 device
-Added header checks to identify in uef_cas and csw_cas formats
[Nigel Barnes]
-bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus
[Nigel Barnes]
* moved joystick to analogue port slot device
* added Voltmace self-centering joysticks
* updated to use input merger device
* keyboard and joystick use ioport_array
* reset devices on BREAK
-bbcb: Moved FDC to slot device to support various controller boards
[Nigel Barnes]
* Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
* Cumana QFS (8877a)
* Opus DDOS and EDOS (1770, 2793, 2791)
* Watford DDFS (1770 and 1772)
* Removed fake bbcb1770 machine
-bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]
-bbcmc: Added joyport slot device to Master Compact, defaulting to
joystick [Nigel Barnes]
-superqix: Various changes: [Lord Nightmare, Elgen]
* Added notes about the sqixb1 MCU code origin, and caveats
* Marked the sqixb1 MCU dump good for that specific set
-superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
* Implemented AY-3-8910 mixing based on PCB tracing.
* Added notes about incorrect "SYSTEM" register bits
* Added notes about superqix versions, and PCB factory hacks/fixes for
coin lockout
-superqix: Documented the purpose of RAM chips on the PCB
[Lord Nightmare, Corrado Tomaselli]
-superqix: Added notes about lack of Taito game ID and PCB label for
pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]
-superqix: Various changes: [Lord Nightmare]
* Improved driver notes for all sets
* Added some debugger access fences on read handlers.
* Got rid of various timer hacks for Z80<->MCU communication,
implemented MCU DDR registers, documented the hotsmash MCU code
functionality, made the AY port bits readback consistent, and
unified the machine configuration/memory map for both hotsmash and
pbillian
* Implemented proper readback of Z80<->MCU semaphores for all sets
* Removed HOLD_LINE hack for NMI by implementing acknowledge register
* Changed sample playback engine sample rate from 5KHz to 3.96KHz (which
can be derived from the 12MHz master clock)
* Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
* Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created
from the sqixu MCU, based on the bootleg MCU code
* Cleaned up MCU semaphore implementation for sqix and clones, shuffled
the superqix machine configurations to make more sense
-atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the
MegaST [Lord Nightmare, techfury90]
-hiscore.dat: Various updates [Leezer]
-fmtowns: Switched off layer debug keys by default [Barry Rodewald]
-chessmst: Fixed HALT button. [Sandro Ronco]
-pc1512 Various improvements: [Curt Coder]
* Added joystick port to the keyboard.
* Added mouse port slot interface.
* Added a software list for hard disks, and a preinstalled HD20 image
to it
-nss: Revised and corrected hardware info. [Guru]
-fmtowns: Reduced logerror spam a bit. [Barry Rodewald]
-dirom banking fixes: [O. Galibert]
* Reject out-of-bounds bank numbers.
* Add a mandatory callback on bank change.
-okim6295: Directly use set_rom_bank. [O. Galibert]
-dimemory, dirom: Added some documentation. [O. Galibert]
-gba_lcd: Added missing check for BG2 enable flag in
draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]
-gba_lcd: Refactored code [Giuseppe Gorgoglione]
-bagmanf: Improved graphics [Angelo Salese]
-gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
* Determined that envelope/LFSR register nybbles are reversed relative
to Game Boy by comparing writes made by Mega Duck and Game Boy
versions of Snake Roy and Pile Wonder
-octopus: Various changes: [Barry Rodewald]
* Corrected CPU speeds, added Z80, added basic video output
* Added some more components, pass a few more tests
* Added more components, hooked up DIP switches; all systems
tests now pass
* Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus
and MS-DOS both now load to the command prompt
* Added keyboard
* Added PIT timer and speaker sound
* Made a start at switching between the 8088 and Z80 CPUs
* Fixed mapping of graphics PROM, now detected on boot
* Hooked up RTC to the PPI (hopefully more or less correctly)
-fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]
-sms: Added more accurate FM Sound Unit behavior [Enik Land]
-photon2: Updated documentation based on schematics research. [Mick]
-Fixed GitHub issue #1364 (Straighten tilted crt-geom and
crt-geom-deluxe shaders) [tabbycat12]
-intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory
[Luca Elia]
-apple2e: Made write-only soft-switches write-only [Peter Ferrie]
-combatsc: Fixed text tilemap char select enable and opacity in Combat
School [Angelo Salese]
-Added support for binding devices to controller IDs: [Tomer Verona]
* This allows for stable controller ids even if USB devices are plugged
or unplugged, system is rebooted, etc.
-Added id() property to input_device: [Tomer Verona]
* Adds an id() property representing unique device ID
* This allows the OSD layer to supply display name along with unique
identifier
* Currently only used to map a physical controller device to controller
ID, but can be used more generally in the future
* For raw input devices, device ID is full raw input name
* For all other devices, we fall back to device name as the device ID
* Device ID uniqueness is not currently enforced programmatically
-chessmst: Added layout with script [Sandro Ronco]
-Various OSD changes: [Brad Hughes]
* Converted OSD monitor info to modules, added DXGI implementation
* Converted the monitor information code from video.cpp in SDL and
Windows to modules
-tecmo: Added preliminary raster effects, improves ending screen in
Gemini Wing [Angelo Salese]
-rollrace: Various changes: [Angelo Salese]
* Converted foreground to tilemap system and fixed flip flags, fixing
service mode in rollace2 set
* Fixed a wrap-around regression
-cmi2x: Various changes: [Ryan Holtz]
* Fixed FDC DMA behavior
* Fixed channel card memory tests
* Fixed inverted data writes to I8214 PICUs
* Fixed 6809 interrupt vectoring
-ay8910: Implemented register readback masking for AY-3-8914 as used on
Intellivision [Lord Nightmare, Joe Zbiciak]
-6840ptm: Load the counter when held in reset [O. Galibert]
-mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]
-namcos10: Added on-the-fly decryption support for mrdrilr2
[Andreas Naive]
-freekick: Added flipscreen support to Gigas, Free Kick and Counter Run
[Angelo Salese]
-cps2: Use keys that can be programmed onto a CPS2 motherboard
[smf, Eduardo Cruz, Andreas Naive]
-Fixed compile for DirectWrite font provider and made it compile with
normal Windows build [Brad Hughes]
-ssriders: Fixed protection chip to use the work RAM buffer for
horizontal scrolling in collision detection routine (fixes collision
detection for players/enemies on slopes) [Angelo Salese]
-xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817
[Samuele Zannoli]
-chihiro: Added debugger command "chihiro threadlist" to list ready
threads except current one [Samuele Zannoli]
-taitosj: Added semaphore and command handshake flags to audio section,
and added proper handling of sound CPU NMI on sound command register/
semaphore writes and clears [Angelo Salese, Lord Nightmare]
-taitosj: Added note about an unemulated ay output filter effect
[Angelo Salese, Lord Nightmare]
-taitosj: Added "sound stop" bit emulation, which improves but does not
completely fix the spurious startup sound in Time Tunnel
[Angelo Salese, Lord Nightmare]
-taitosj: Various changes: [Lord Nightmare]
* Added XTALs for various clocks based on schematics, documented and
implemented AY-3-8910 output mixing
* Fixed some save state and initialization issues
* Fixed watchdog timing per schematics and re-enabled watchdog
* Cleaned up ROM labels/locations for the Elevator Action sets
-zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed
the bios sets after the board, moved cat702 to files [smf, Guru]
-dec_lk201: Various changes: [Lord Nightmare]
* Additional key matrix documentation
* Documented the switch IDs for each key
* Fixed Setup(F3)->F3 and PF1->NumLock mapping
* Added 8051 version ROM, not used yet
* Added note about D13 contact being omitted from original schematic
-debugcmd: Various changes: [smf]
* Fixed trace command accessing a parameter beyond the list supplied
* Added an error message if an invalid boolean is provided
* Added functionality to allow boolean to be case-insensitive
* Added code to skip empty strings when parsing booleans
-saturn: Initial work towards debug command hookups [Angelo Salese]
-asterix: Added coin counter and lockout [Angelo Salese]
-sauro: Various changes: [Tafoid]
* Fixed up recent saurob submission
* Added documentation readme with locations from original dump
* Removed SP0256 entry as it did not exist on the bootleg
* Added unknown PROM unique to the bootleg
-Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]
-vt100: Added VT100-AC ROM set with intelligent STP board (not working,
needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]
-wc90b: Fixed sprite priority bug with the ball being above the net in
Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]
-wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro
League, which adds piano keys to sound. [Angelo Salese]
-jangou: Fixed more Mahjong dips as per manuals [system11]
-vis: Added sound [Carl]
-mac: Replaced bad dump in macplus v2 ROM set with redump, and use split
ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2
sets, with proper labels [Lord Nightmare]
-igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]
-stv: Removed optional joystick control inputs from Virtual Mahjong
since this game only supports Mahjong panel but was defaulting to
Joystick [system11]
-Partial fix for MT06383: exporting is now also possible for the favorites
list, except if it has software in it [dankan1890]
-forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg
[Felipe Sanches]
-galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]
-galaga: Fixed palette in Battles (set 1) [MASH]
-Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit,
namcos22, sshot and turrett [MASH]
-apollo: eliminate logerror spam on unmapped ISA access
[Hans Ostermeyer]
-psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
* Some images were identical but dumped with different offset