jirkawaggon
Posts: 2
Joined: Thu Jun 01, 2017 6:03 am

MAME for Xbox ONE

Fri Jun 02, 2017 8:13 am

Is it possible port MAME emulator to the Xbox ONE? May be through Xbox Live Creators Program (Please visit official page https://developer.microsoft.com/en-us/g ... ve/creator ) like Win64E10 (please visit http://www.xb1emu.com/howto/ ). It run under „dev mode“ of Xbox ONE console. It is very easy port UWP version of program to Xbox ONE.

It will run under "developer mode" of Xbox ONE- like others emulator for ONE, for example WinPSe10.

jirkawaggon
Posts: 2
Joined: Thu Jun 01, 2017 6:03 am

Re: MAME for Xbox ONE

Fri Jul 14, 2017 8:56 pm

we have successfuly built and compiled the toolchain and generated the UWP project files. However In building MAME itself in Visual Studio 2015 and I'm getting a LINKER ERROR.

The LINKER ERROR is that for some reason MAME can't build the Netlist library therefore it can't find the file when it comes to the linking process.

I'm also getting this about "Identifier not found" with respect to netlist

12>..\..\..\..\..\src\lib\netlist\plib\pdynlib.cpp(68): error C3861: 'LoadLibrary': identifier not found
12>..\..\..\..\..\src\lib\netlist\plib\pdynlib.cpp(70): error C3861: 'GetModuleHandle': identifier not found
12>..\..\..\..\..\src\lib\netlist\plib\pdynlib.cpp(96): error C3861: 'LoadLibrary': identifier not found
12>..\..\..\..\..\src\lib\netlist\plib\pdynlib.cpp(98): error C3861: 'GetModuleHandle': identifier not found

Can anyone help us?

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