Extracting clean audio samples from DonkeyKong / 8035
Posted: Tue Jul 04, 2017 3:05 pm
Hello.
Im trying to capture audio samples of Donkey Kong arcade version for reproduction in a microcontroller project. (both music + effects)
I'd rather not resort to capturing raw mame audio samples for the following reasons:
-They take KB of data each
-Sampling errors arise when recording from mame playback, plus everything collapsed to mono.
-Sound effects are not separated from background music .
For the music samples, I've been able to find some midi versions for later home consoles, which are nice and lightweight,
but concerned they may not be an accurate composition.
Has anyone had any luck identifying, any song note table or digital sample resources in the DK rom set?
Ive listed to binary dumps of 3i, 3j roms, on the off chance I hear something, but I suspect it's all produced algorithmically in the engine.
It would even be very helpful, if there's a spot in the code where the audio streams are generated separately before mixing, as then I could
get separated sound effects from music.
Any tips appreciated.
Cheers,
Rob.
PS. Sorry for any duplicates, search function here seems to be timing out.
Im trying to capture audio samples of Donkey Kong arcade version for reproduction in a microcontroller project. (both music + effects)
I'd rather not resort to capturing raw mame audio samples for the following reasons:
-They take KB of data each
-Sampling errors arise when recording from mame playback, plus everything collapsed to mono.
-Sound effects are not separated from background music .
For the music samples, I've been able to find some midi versions for later home consoles, which are nice and lightweight,
but concerned they may not be an accurate composition.
Has anyone had any luck identifying, any song note table or digital sample resources in the DK rom set?
Ive listed to binary dumps of 3i, 3j roms, on the off chance I hear something, but I suspect it's all produced algorithmically in the engine.
It would even be very helpful, if there's a spot in the code where the audio streams are generated separately before mixing, as then I could
get separated sound effects from music.
Any tips appreciated.
Cheers,
Rob.
PS. Sorry for any duplicates, search function here seems to be timing out.