Hi!
At some point in the last 6 or 7 versions, Astro Blaster started running slower than it should. Other much more demanding games, like Xevious 3D/G (for example) run at full speed with no frame skipping, Does anyone know what's happening?
Astro Blaster used to run at full speed for years and years until something got screwed up and now it doesn't. It's virtually unplayble now, it skips 8 to 10 frames, which causes a lot of sprites to disappear or flicker and it also screws up the sound (and speech).