the same audio files load and run fine on the real hardware , but loading the cassette from mess gets a frozen state at the end..
after looking as the assembly sources for those 2 games , it seems to be related to the following interrupt:
INTFFF
Poke 64862,8 -- enable a system register for Sprite movement + cursor flash is enabled.
64862 decimal = FD5E (hex)
So 64862 is actually the same register mentioned (INTFFF), but expressed in decimal.
What happens with POKE 64862,8
8 in binary = 00001000
That sets Bit 3 = 1, all others = 0.
Looking at the bit map:
Bit 0 → Sound (off)
Bit 1 → Break key (off)
Bit 2 → Keyboard auto repeat (off)
Bit 3 → Sprite movement and cursor flash (ON)
Bits 4–6 → USER (off)
So this command: