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by stunstall
Thu Apr 08, 2021 10:54 am
Forum: MAME Discussion
Topic: Building MAME with Visual Studio 2019
Replies: 3
Views: 18098

Re: Building MAME with Visual Studio 2019

The main thing you might want to do is a SOURCES= build; that's the single thing that'll have the most impact on build times. Only build the stuff you want, while you are experimenting. That works with our makefile that uses GENIE. https://docs.mamedev.org/initialsetup/compilingmame.html#all-platfo...
by stunstall
Thu Mar 18, 2021 3:23 pm
Forum: MAME Discussion
Topic: Building MAME with Visual Studio 2019
Replies: 3
Views: 18098

Building MAME with Visual Studio 2019

Hi, Following the instructions at: https://wiki.mamedev.org/index.php/Building_MAME_using_Microsoft_Visual_Studio_compilers and substituting "vs2019" for "vs2017" in make command line, I created a solution for Visual Studio 2019 (I use Community edition). In order to speed up the...
by stunstall
Tue Mar 20, 2018 5:34 pm
Forum: MAME Discussion
Topic: Galaxian hardware
Replies: 0
Views: 3291

Galaxian hardware

Hi, I am looking for details on Galaxian (1979) hardware. The memory map as detailed in MAME4ALL and HistoricMAME has a very brief memory map for OBJRAM, but is there anything more extensive? is there a guide on the sprite hardware and attribute RAM? (Especially the sprite hardware) - believe me, I ...
by stunstall
Sun Feb 18, 2018 4:52 pm
Forum: MAME Discussion
Topic: Compiling MAME with VS 2017 + latest updates
Replies: 0
Views: 3047

Compiling MAME with VS 2017 + latest updates

I'm building MAME 0194 using Visual Studio 2017 Community Edition, version 15.5.6, using a Ryzen 1700 (8 cores) . I am not using Incredibuild or any other build accelerator. I have placed the on an Evo 850 SSD drive. I seem to be getting many error C1041s when building. Here's a sample: Severity Cod...
by stunstall
Tue Jul 04, 2017 1:16 pm
Forum: MAME Discussion
Topic: Speeding up MAME build with Visual Studio 2015
Replies: 3
Views: 3432

Re: Speeding up MAME build with Visual Studio 2015

smf, I'll try that - I read in the mame compilation docs about Subtargets but wasn't sure what it would build, and didn't try.

Will let you know how I get on.

Thanks for your advice.
by stunstall
Tue Jul 04, 2017 1:15 pm
Forum: MAME Discussion
Topic: Speeding up MAME build with Visual Studio 2015
Replies: 3
Views: 3432

Re: Speeding up MAME build with Visual Studio 2015

Correction to above post: after making a change to the code I hit "build", not "rebuild". Update Last night, I tried some more things to speed the build up. I took some tips from here: https://blogs.msdn.microsoft.com/vcblog/2016/10/26/recommendations-to-speed-c-builds-in-visual-...
by stunstall
Mon Jul 03, 2017 7:00 pm
Forum: MAME Discussion
Topic: Speeding up MAME build with Visual Studio 2015
Replies: 3
Views: 3432

Speeding up MAME build with Visual Studio 2015

I've managed to get MAME building with Visual Studio 2015, and am currently tinkering with the GORF arcade driver, for my own research. I have commented out some code in the driver (the sparkling background rendering, to be exact) and even though I've only changed one file, it is taking 5 minutes at...
by stunstall
Wed Jun 14, 2017 8:29 pm
Forum: MAME Discussion
Topic: Z80 port I/O debugger
Replies: 2
Views: 3031

Re: Z80 port I/O debugger

Thanks for your help! : :)
by stunstall
Thu Jun 08, 2017 1:07 pm
Forum: MAME Discussion
Topic: Z80 port I/O debugger
Replies: 2
Views: 3031

Z80 port I/O debugger

Hi,

I was wondering if there was any way in MAME to put breakpoints or watches on Z80 I/O port access?

To be specific I want to intercept OUT (C), A or IN A, (C) instructions for specific ports.

Thanks for help.

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