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by Tafoid
Wed Oct 17, 2018 5:30 pm
Forum: MAME Discussion
Topic: Interesting Rampart error
Replies: 3
Views: 33

Re: Interesting Rampart error

First time posting here, please be gentle.... A couple of days ago I encountered a fairly weird bug in Atari's Rampart. It happens in the 3-player trackball version; I don't know if it happens in the 2p joystick or Japanese versions. I've gotten it to happen twice now, I've got screenshots and a re...
by Tafoid
Wed Oct 17, 2018 5:18 pm
Forum: MAME Discussion
Topic: Simpler mame shell/interface, not fullscreen
Replies: 4
Views: 34

Re: Simpler mame shell/interface, not fullscreen

Hi there, my first post here, please forgive the terminology. I recently had to format my PC and re-install MAME, I find any version I can download now totally different from the one I had: my old version wasn't starting fullscreen, was simpler in terms of interface (with lists, folders and menus m...
by Tafoid
Wed Jul 11, 2018 8:15 am
Forum: MAME Discussion
Topic: MAME display issue
Replies: 6
Views: 608

Re: MAME display issue

I am using the official build from the site which I updated two weeks ago. A front end is the only way I know how to run MAME. I will try playing with the horizontal stretch sliders and get back to you whether that resolves the issue. This issue shows up both in windowed and full screen modes, but ...
by Tafoid
Thu Jun 28, 2018 4:23 pm
Forum: MAME Discussion
Topic: Removed ROMs
Replies: 3
Views: 676

Re: Removed ROMs

Why when the new version of MAME is released and they list all the things they've added and changes to the source why aren't removed roms listed? I noticed today for example that Sunset Riders and Mystic Warriors both had their 2 player versions removed ssriders2p and mystic2p leaving us with only ...
by Tafoid
Tue Jun 26, 2018 5:29 pm
Forum: MAME Discussion
Topic: NEOGEO driver frequency
Replies: 11
Views: 950

Re: NEOGEO driver frequency

Mame time has all the power in the hands, so do not do it because you do not want. Sliders do not allow you to change the frequency accurately ... because it changes only the first 2 digits ... and also does not allow saving configuration. So that mame time added this option in sliders, if it is no...
by Tafoid
Mon Jun 18, 2018 6:11 pm
Forum: MAME Discussion
Topic: How to supress a system message
Replies: 5
Views: 696

Re: How to supress a system message

Can you point me towards the utilities I need to compile/decompile the code. Also, if there's current tutorials on using and modifying MAME binaries that you would recommend. Thank you. You cannot hex edit or otherwise modify current binaries to accomplish what you want to do. You can, however, lea...
by Tafoid
Sat Jun 16, 2018 10:47 am
Forum: MAME Discussion
Topic: How to supress a system message
Replies: 5
Views: 696

Re: How to supress a system message

Im trying to stop the save state loaded successfully message from appearing on screen after loading a save state. Any suggestions? The only way you could accomplish this is to edit the MAME source, locating the offending popmessage , making the line a comment instead, then recompiling you own binar...
by Tafoid
Fri May 25, 2018 8:09 am
Forum: MAME Discussion
Topic: ROM Filename Case in driver
Replies: 4
Views: 629

Re: ROM Filename Case in driver

I couldn't find a answer to this doing a search... should I distribute ROM's in Lower Case, Upper Case or doesn't it matter? the ROM extensions are going to be the PCB location and they are much easier to read in Upper case.... .1L vs .1l for example. I didn't know if this was breaking some convent...
by Tafoid
Tue Apr 24, 2018 11:24 pm
Forum: MAME Discussion
Topic: Flickering in Galaxy game (1971)
Replies: 8
Views: 1092

Re: Flickering in Galaxy game (1971)

SergST wrote:
Tue Apr 24, 2018 8:32 pm
Did you know how to do it in MAMEUI without command line?
AFAIK there is no way to adjust these outside of pulling up the TAB menu while running a game and adjusting the Slider Controls.
by Tafoid
Sat Apr 07, 2018 11:00 pm
Forum: MAME Discussion
Topic: (Bug) Space Invaders/Space Invaders M Shooting Sound
Replies: 2
Views: 663

Re: (Bug) Space Invaders/Space Invaders M Shooting Sound

This was actually noticed by a friend of mine, but if you load up the original Space Invaders (which is marked as working) which uses the mw8080bw.cpp source, the shooting sound seems to be incorrect. Instead of making a "pew" noise, it sort of goes "peeeeee" I know I sound like I'm rambling, so he...

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