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by TheManuel
Mon Dec 03, 2018 2:50 pm
Forum: MAME Discussion
Topic: Need help modifying code to make FastForward behave as a toggle
Replies: 1
Views: 1483

Re: Need help modifying code to make FastForward behave as a toggle

I ended up using AHK to implement the toggle functionality when pressing the FFWD key. Luckily, no messing around with the code and custom builds were needed.
by TheManuel
Mon Nov 26, 2018 6:34 pm
Forum: MAME Discussion
Topic: Need help modifying code to make FastForward behave as a toggle
Replies: 1
Views: 1483

Need help modifying code to make FastForward behave as a toggle

I'm pretty sure there is no setting to make MAME's FFWD functionality work as a toggle instead of having to hold down the key, without recompiling the code. Could somebody tell me what I would need to change in the code to make this happen? Notice that I'm referring to FFWD not throttle, which does ...
by TheManuel
Thu Nov 01, 2018 1:41 pm
Forum: MAME Discussion
Topic: Translating from old HLSL to BGFX HLSL
Replies: 1
Views: 1552

Re: Translating from old HLSL to BGFX HLSL

I played with this last night and was able to find all the parameters from the old HLSL implementation in the new BGFX system. However, the resulting image was messed up. The problem seems to be with the radial convergence and slot mask pixel count parameters. The radial convergence was way off usin...
by TheManuel
Wed Oct 31, 2018 1:37 pm
Forum: MAME Discussion
Topic: Translating from old HLSL to BGFX HLSL
Replies: 1
Views: 1552

Translating from old HLSL to BGFX HLSL

Hello. I recently started updating my MAME setup and much of the rest of my cab, and learned about bgfx. I'm really liking it, if anything because when I load CPWizard while playing a game, the display switches almost immediately between the game and CPWizard, whereas it is quite slow with d3d. Howe...

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