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by cuavas
Fri Nov 28, 2025 7:19 pm
Forum: Announcements
Topic: MAME 0.283
Replies: 0
Views: 1370

MAME 0.283

MAME 0.283 With the end of the year barely more than a month away, it’s time for MAME 0.283! As you may be anticipating, there are even more Sega Model 2 fixes this month. Trilinear luma filtering should be working now, and some glitches in tilemap layers are fixed. Microtexturing, used to good eff...
by cuavas
Fri Oct 31, 2025 11:02 am
Forum: Announcements
Topic: MAME 0.282
Replies: 0
Views: 29893

MAME 0.282

MAME 0.282 Today, we have a very spooky surprise… Oh wait, no we don’t. But what we do have is MAME 0.282! If you want to get into a haunted mood, you might want to try playing Beast Busters: Second Nightmare, because Hyper Neo Geo 64 sound is way better than it was a month ago. Just a friendly rem...
by cuavas
Thu Sep 25, 2025 9:35 pm
Forum: Announcements
Topic: MAME 0.281
Replies: 0
Views: 69332

MAME 0.281

MAME 0.281 After what felt like a few short weeks, it’s time for MAME 0.281! First of all, with the proliferation of ARM-based notebook computers, we’re going to try offering binary packages for people running 64-bit ARM versions of Windows 10 or later. Please be aware that most MAME developers are...
by cuavas
Sat Aug 30, 2025 10:38 pm
Forum: Announcements
Topic: MAME 0.280
Replies: 0
Views: 61067

MAME 0.280

MAME 0.280 It’s been a month, so it must be time for MAME 0.280 to be released! One interesting addition this month is the very rare 1986 arcade game 119 from Coreland and Sega (the game is named after the ambulance/fire emergency telephone number used in Japan). If you’ve been following along with...
by cuavas
Fri Aug 01, 2025 11:29 am
Forum: Announcements
Topic: MAME 0.279
Replies: 0
Views: 107958

MAME 0.279

MAME 0.279 MAME 0.279 is here at last! Building on the work in recent releases, this month you’ll get to see proper lighting and fixes for logic bugs in Sega Model 2 games. Philips CD-i emulation keeps improving as well, including better cursor behaviour and XA audio fixes this month. While we’re t...
by cuavas
Tue Jul 01, 2025 12:06 am
Forum: Announcements
Topic: MAME 0.278
Replies: 0
Views: 128484

MAME 0.278

MAME 0.278 After two long months, MAME 0.278 is finally ready. Of course, the big news is that the new sound system has arrived! The benefits it brings include: Native WASAPI support on Windows and PipeWire support on Linux. Support for sound input for emulated systems that have microphones or othe...
by cuavas
Tue Apr 29, 2025 8:32 pm
Forum: Announcements
Topic: MAME 0.277
Replies: 0
Views: 292922

MAME 0.277

MAME 0.277 Have you been wondering what MAME 0.277 will bring? Well, now you can find out! First of all, we’ve added support for compiling on 64-bit ARM-based systems running Windows 11 using the MSYS2 CLANGARM64 environment. Updates to included third-party libraries should resolve some issues peop...
by cuavas
Sun Mar 30, 2025 7:11 pm
Forum: Announcements
Topic: MAME 0.276
Replies: 0
Views: 157235

MAME 0.276

MAME 0.276 MAME 0.276 has arrived just in time for the end of March, and it’s full of emulation goodness! Remember that 64-bit ARMv8 recompiler we added a few months ago? Well now it’s even faster! This release fixes graphical issues in Konami GX arcade games and Philips CD-i software. We’ve added ...
by cuavas
Wed Feb 26, 2025 1:37 am
Forum: Announcements
Topic: MAME 0.275
Replies: 0
Views: 185791

MAME 0.275

MAME 0.275 MAME 0.275 is out now! It’s been a short month, but there’s still been plenty of interesting development. This release adds support for several arcade games on PlayStation-based hardware, a few PowerBook Duo sub-notebook computers, some hand-held LCD games, and a couple of Casio music ke...
by cuavas
Fri Jan 31, 2025 9:36 am
Forum: Announcements
Topic: MAME 0.274
Replies: 0
Views: 149181

MAME 0.274

MAME 0.274 Today’s the day you get to experience MAME 0.274 for the first time! As previously mentioned, our Windows binary releases now require a CPU with x86-64-v2 functionality. The most anticipated feature completed this month is almost certainly the 64-bit ARMv8 recompiler back-end. It’s been ...

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