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by cuavas
Mon Apr 06, 2026 9:34 pm
Forum: Announcements
Topic: Updated requirements for MAME
Replies: 0
Views: 7449

Updated requirements for MAME

Updated requirements for MAME I hope you enjoyed our April Fools’ Day announcement. With that out of the way, it’s time to discuss actual upcoming changes to MAME. We’re upgrading the development language standard from C++17 to C++20 and winding back support for obsolete configurations. We’ll also ...
by cuavas
Mon Mar 30, 2026 7:55 pm
Forum: Announcements
Topic: MAME 0.287
Replies: 0
Views: 4627

MAME 0.287

MAME 0.287 It’s the end of another month, which means it’s time for another MAME release! As you’d expect, MAME 0.287 includes a wide-ranging array of emulation improvements to a multitude of systems. Interesting changes this month include better Namco System 23 graphics, improved lighting for Sega...
by cuavas
Thu Mar 19, 2026 2:01 pm
Forum: MAME Discussion
Topic: Emulated TI Graph Link questions
Replies: 2
Views: 13373

Re: Emulated TI Graph Link questions

Yes, all the available peripherals work. You can use the “TI-Graph Link (grey, HLE)” (glinkhle) to transfer objects between emulated TI-82 and TI-85 calculators, or between an emulated calculator and a program running on the host system that can speak the byte-level TI-8x link protocol over a socked...
by cuavas
Sat Feb 28, 2026 4:27 pm
Forum: MAME Discussion
Topic: Unable to run X68000 floppy disks anymore
Replies: 2
Views: 6808

Re: Unable to run X68000 floppy disks anymore

It’s an unfortunate regression in MAME 0.286. I expect OG will fix it in time for MAME 0.287, but all you can really do in the mean time is keep using MAME 0.285.
by cuavas
Wed Feb 25, 2026 4:41 pm
Forum: Announcements
Topic: MAME 0.286
Replies: 0
Views: 19065

MAME 0.286

MAME 0.286 It’s time for MAME 0.286, bringing you more adventures in emulation. This month, we’ve added support for SDL3, which will be used by default when building on macOS (the default is still SDL2 on other UNIX-like platforms). You can choose SDL2 or SDL3 by adding OSD=sdl or OSD=sdl3 to your ...
by cuavas
Sat Jan 31, 2026 5:37 pm
Forum: MAME Discussion
Topic: is MW down forever?
Replies: 23
Views: 126596

Re: is MW down forever?

Honestly, it seems that the r/MAME discussion channel on Reddit seems to be the more popular place. Reddit ? Really ? Wow, I was under the impression that place was avoided like the plague these days. I must have been misinformed then. Thanks for the reply. Reddit is fine if you only visit communit...
by cuavas
Sat Jan 31, 2026 5:35 pm
Forum: MAME Discussion
Topic: is MW down forever?
Replies: 23
Views: 126596

Re: is MW down forever?

Keep in mind that some people (namely me) barely read what is posted on reddit, have no intention to create an account there and actually go to bannister instead. Conversely, any time I look at the bannister forum, there’s someone (or multiple someones) who should know better mouthing off about stu...
by cuavas
Thu Jan 29, 2026 8:25 pm
Forum: Announcements
Topic: MAME 0.285
Replies: 0
Views: 33740

MAME 0.285

MAME 0.285 Are you ready for the first MAME release of 2026? MAME 0.285 is out now! We’ve added support for an early, unreleased version of Atari’s Relief Pitcher running on their System 1 platform. Moon Raker, a Nichibutsu shooter from the late ’70s, has also been found and emulated. Sega’s Waku W...
by cuavas
Wed Dec 31, 2025 12:38 am
Forum: Announcements
Topic: MAME 0.284
Replies: 0
Views: 43793

MAME 0.284

MAME 0.284 MAME 0.284 is ready just in time for the end of the year! Two interesting arcade prototypes have turned up this month. One is Saurian Front, an early version of what became Strike Force, developed at Williams before they acquired the Midway name. The other is a completely unreleased Atar...
by cuavas
Fri Nov 28, 2025 7:19 pm
Forum: Announcements
Topic: MAME 0.283
Replies: 0
Views: 45821

MAME 0.283

MAME 0.283 With the end of the year barely more than a month away, it’s time for MAME 0.283! As you may be anticipating, there are even more Sega Model 2 fixes this month. Trilinear luma filtering should be working now, and some glitches in tilemap layers are fixed. Microtexturing, used to good eff...

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