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by cuavas
Sun Sep 13, 2020 3:00 am
Forum: MAME Discussion
Topic: buggyboy and buggyboyjr (tx1.cpp) artwork steering problem.
Replies: 4
Views: 7814

Re: buggyboy and buggyboyjr (tx1.cpp) artwork steering problem.

A range of 0-15 with sensitivity and key delta of 25 does seem suspicious. However, I think the problem is the sensitivity and key delta being too high, while the range is correct. Note that that TX1 and Buggy Boy are not identical hardware. Note the code here for Buggy Boy and Buggy Boy Jr: https:/...
by cuavas
Thu Aug 27, 2020 3:45 pm
Forum: MAME Discussion
Topic: problem compiling
Replies: 10
Views: 18696

Re: problem compiling

You need to follow the instructions to add the new packagers’ GPG signatures as detailed here: https://www.msys2.org/news/#2020-06-29-new-packagers The key part to follow is these commands: curl -O http://repo.msys2.org/msys/x86_64/msys2-keyring-r21.b39fb11-1-any.pkg.tar.xz curl -O http://repo.msys2...
by cuavas
Thu Aug 27, 2020 3:59 am
Forum: MAME Discussion
Topic: Does the version of chdman used to create CHD need to match with MAME?
Replies: 2
Views: 7702

Re: Does the version of chdman used to create CHD need to match with MAME?

The CHD format has been updated from time to time to support additional functionality. Originally, it only supported hard disk images, but it now supports optical media (CD-ROM, GD-ROM), and it can act as an A/V container for LaserDisc or video tape content. Eventually, the format may need to be ext...
by cuavas
Wed Aug 26, 2020 5:25 am
Forum: Announcements
Topic: MAME 0.224
Replies: 0
Views: 17792

MAME 0.224

MAME 0.224 Are you ready kids? MAME 0.224 (our August release) is out now! As always, there’s plenty to talk about. First of all, the Magnavox Odyssey² and Philips Videopac+ G7400 have had a major overhaul, with many graphical errors fixed, most software working, and support for the Chess and Home ...
by cuavas
Thu Aug 06, 2020 2:01 pm
Forum: Announcements
Topic: MAME 0.223
Replies: 0
Views: 17887

MAME 0.223

MAME 0.223 MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal h...
by cuavas
Fri Jun 26, 2020 2:19 pm
Forum: Announcements
Topic: MAME 0.222
Replies: 1
Views: 19229

Re: MAME 0.222

Merged pull requests 3190 : Added a Nuon software list. [incog] 6543 : seattle.cpp, vegas.cpp: Removed unused inputs, and removed imperfect sound flag from NBA Showtime games. [Hydreigon] 6592 : luaengine.cpp: Consolidated code for parsing enum strings representations. [npwoods] 6596 : Moved sprite...
by cuavas
Fri Jun 26, 2020 2:18 pm
Forum: Announcements
Topic: MAME 0.222
Replies: 1
Views: 19229

MAME 0.222

MAME 0.222 MAME 0.222, the product of our May/June development cycle, is ready today, and it’s a very exciting release. There are lots of bug fixes, including some long-standing issues with classics like Bosconian and Gaplus, and missing pan/zoom effects in games on Seta hardware. Two more Nintendo...
by cuavas
Wed Jun 24, 2020 7:06 pm
Forum: MAME Discussion
Topic: parameter -artpath issue
Replies: 1
Views: 4489

Re: parameter -artpath issue

It was “working” for you due to a bug in the implementation of the override_artwork and fallback_artwork options that had been present since these options were added. The bug was fixed in the MAME 0.221 development cycle. You should use these options to select artwork. The artpath option is for sett...
by cuavas
Tue May 19, 2020 5:38 am
Forum: Announcements
Topic: MAME 0.221
Replies: 0
Views: 18858

MAME 0.221

MAME 0.221 Our fourth release of the year, MAME 0.221, is now ready. There are lots of interesting changes this time. We’ll start with some of the additions. There’s another load of TV games from JAKKS Pacific, Senario, Tech2Go and others. We’ve added another Panorama Screen Game & Watch title:...
by cuavas
Mon Apr 06, 2020 7:23 am
Forum: Announcements
Topic: MAME 0.220
Replies: 0
Views: 19879

MAME 0.220

MAME 0.220 In a world of uncertainty, perhaps you can derive a little comfort from MAME 0.220, our delayed release for the March development cycle. This month has seen fixes for some old bugs in Final Star Force, Ribbit! and Night Slashers, emulation of Crab Grab (the other Game & Watch title w...

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