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by cuavas
Wed Apr 28, 2021 8:44 am
Forum: Announcements
Topic: MAME 0.231
Replies: 0
Views: 45622

MAME 0.231

MAME 0.231 MAME 0.231, our April release, is out now! The Yamaha FM synthesis rewrite is progressing, with the OPL family (including YM2413, YM3526, YM3812, YMF262 and Y8950) done this month. A number of regressions reported against the previous release have also been fixed. Most things should be i...
by cuavas
Wed Mar 31, 2021 2:30 am
Forum: Announcements
Topic: MAME 0.230
Replies: 0
Views: 44975

MAME 0.230

MAME 0.230 Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech system...
by cuavas
Wed Feb 24, 2021 5:29 am
Forum: Announcements
Topic: MAME 0.229
Replies: 0
Views: 44056

MAME 0.229

MAME 0.229 It’s been an eventful month, culminating in the release of MAME 0.229 today. One change that you’ll notice straight away is that the “64” suffix is no longer added to the file name for 64-bit versions of MAME. If you’re unsure, you can see the data model at the end of the window title. O...
by cuavas
Tue Jan 26, 2021 4:51 pm
Forum: Announcements
Topic: MAME 0.228
Replies: 0
Views: 41196

MAME 0.228

MAME 0.228 Has it already been an entire month? It must have been, because MAME 0.228 is ready today! We’ve added support for two very rare arcade games this month. The first is Namennayo, an overhead-view obstacle course game making unauthorised use of Satoru Tsuda’s Nameneko characters. The secon...
by cuavas
Thu Dec 31, 2020 8:12 am
Forum: Announcements
Topic: MAME 0.227
Replies: 0
Views: 41799

MAME 0.227

MAME 0.227 It’s time to say goodbye to 2020, and we’re doing that with the release of MAME 0.227, the fruit of our extended November/December development cycle. A lot has happened in these two months, in terms of internal improvements to MAME as well as user-visible changes. If you’ve been followin...
by cuavas
Sat Dec 26, 2020 6:49 pm
Forum: Announcements
Topic: Lua in MAME: Time for an Overhaul
Replies: 0
Views: 38477

Lua in MAME: Time for an Overhaul

Lua in MAME: Time for an Overhaul If you’ve been following along during our extended November/December development cycle for MAME 0.227, you might have noticed that we’ve migrated MAME to C++17. As part of this, we’ve upgraded the C++/Lua interface library to sol3. This has necessitated a shake-up ...
by cuavas
Sun Dec 13, 2020 7:26 am
Forum: Announcements
Topic: MAMEdev presents: Video Klein
Replies: 0
Views: 22169

MAMEdev presents: Video Klein

MAMEdev presents: Video Klein Thanks to the kind generosity of Wolfgang Nottebaum, managing director of Video Klein Automatenbau GmbH, we can provide ROMs for several German video poker games. The ROMs are freely available for personal use. Most of the games come from Video Klein’s popular Witch Ca...
by cuavas
Wed Oct 28, 2020 1:14 am
Forum: Announcements
Topic: MAME 0.226
Replies: 0
Views: 19212

MAME 0.226

MAME 0.226 You know what day it is? It’s MAME 0.226 day! A lot has happened in this development cycle, and plenty of it is worth getting excited about! First of all, there’s a change that affects all systems with keyboard inputs, including most computers. MAME now allows you to activate and deactiv...
by cuavas
Tue Oct 27, 2020 2:23 am
Forum: MAME Discussion
Topic: Nightmare in the Dark
Replies: 2
Views: 7897

Re: Nightmare in the Dark

Bootlegs of newer Neo Geo games are a lot smaller when compressed because they use unencrypted graphics ROMs that compress better.
by cuavas
Wed Sep 30, 2020 12:37 am
Forum: Announcements
Topic: MAME 0.225
Replies: 0
Views: 17978

MAME 0.225

MAME 0.225 Whether it’s the Autumn harvest moon, or the ornamental plum blossoms are blowing in the Spring breeze, it’s time for something special: MAME 0.225 is out today! We’ve got some big updates that benefit everyone! First of all, MAME’s sound output system has been overhauled, with better sa...

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