how are samples generated?
Posted: Thu Feb 13, 2020 7:24 pm
hi
Samples don't have a crc or sha1 in -listxml, but how are they made then?
Some questions:
- where are the sounds represented by samples stored on an arcade cabinet PCB? I understand they are not dumped from chips? (why else no crc or sha1 checksum)
- Are samples needed because MAME can't emulate those sounds?
- because there are no crc or sha1 in -listxml for samples, does this mean they are recorded using analog audio output by playing on a REAL cabinet/PCB with speakers?
Thanks
Samples don't have a crc or sha1 in -listxml, but how are they made then?
Some questions:
- where are the sounds represented by samples stored on an arcade cabinet PCB? I understand they are not dumped from chips? (why else no crc or sha1 checksum)
- Are samples needed because MAME can't emulate those sounds?
- because there are no crc or sha1 in -listxml for samples, does this mean they are recorded using analog audio output by playing on a REAL cabinet/PCB with speakers?
Thanks