Marcus Antonio
Posts: 2
Joined: Sat May 11, 2019 7:20 am

Kill screen in Zig Zag (Dig dug galaxian hardware)

Is there a kill screen in ZIG ZAG (Dig dug galaxian hardware) when 2 players are playing it?
The kill screen happened when the player two died.
mhoes
Posts: 186
Joined: Wed Oct 26, 2016 12:26 pm

Re: Kill screen in Zig Zag (Dig dug galaxian hardware)

Hrm. I tried to reproduce this, and indeed something funny is going on here. Using MAME 0.206 64-bit on Windows 10, I ran Zig Zag (both the bootleg 1 and bootleg 2 variants).


Steps to reproduce:

1.) Start Zig Zag
2.) Insert two coins
3.) Start a two player game
4.) Move player 1 to the left and upwards, towards the closest enemy (without firing) and run into it so you get killed.
3.) Do the same with player 2.
4.) Do the same with player 1 for the second time.

Result: A garbled screen, and an unresponsive game.
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Tafoid
Posts: 351
Joined: Thu Nov 06, 2014 12:50 pm
Location: USA
Contact: Website

Re: Kill screen in Zig Zag (Dig dug galaxian hardware)

mhoes wrote: Sun May 19, 2019 2:29 pm Hrm. I tried to reproduce this, and indeed something funny is going on here. Using MAME 0.206 64-bit on Windows 10, I ran Zig Zag (both the bootleg 1 and bootleg 2 variants).


Steps to reproduce:

1.) Start Zig Zag
2.) Insert two coins
3.) Start a two player game
4.) Move player 1 to the left and upwards, towards the closest enemy (without firing) and run into it so you get killed.
3.) Do the same with player 2.
4.) Do the same with player 1 for the second time.

Result: A garbled screen, and an unresponsive game.

Interesting. I'll look into it and if I can find a clear regression - I'll post it at MAMETESTERS.org.
User avatar
Tafoid
Posts: 351
Joined: Thu Nov 06, 2014 12:50 pm
Location: USA
Contact: Website

Re: Kill screen in Zig Zag (Dig dug galaxian hardware)

Tafoid wrote: Mon May 20, 2019 3:32 am
mhoes wrote: Sun May 19, 2019 2:29 pm Hrm. I tried to reproduce this, and indeed something funny is going on here. Using MAME 0.206 64-bit on Windows 10, I ran Zig Zag (both the bootleg 1 and bootleg 2 variants).


Steps to reproduce:

1.) Start Zig Zag
2.) Insert two coins
3.) Start a two player game
4.) Move player 1 to the left and upwards, towards the closest enemy (without firing) and run into it so you get killed.
3.) Do the same with player 2.
4.) Do the same with player 1 for the second time.

Result: A garbled screen, and an unresponsive game.

Interesting. I'll look into it and if I can find a clear regression - I'll post it at MAMETESTERS.org.

Researched and logged:
https://mametesters.org/view.php?id=7332

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