RQ: Disable solid alpha-blended tiles for Sexy Parodius (konamigx.cpp)
Posted: Mon Feb 18, 2019 12:01 am
There is a blue wave effect on stage 3A of Sexy Parodius that adversely impacts gameplay by concealing sprites. I think it would be better to not display it at all, which is how it was handled in MAME before v0.168
Video to demonstrate what I'm referring to: https://youtube.com/watch?v=9cloty1wa1w&t=17m52s
Video to demonstrate what I'm referring to: https://youtube.com/watch?v=9cloty1wa1w&t=17m52s